Counter Strike and Team Fortress. Both were Half Life mods when they started.
We played Quake World Team Fortress on the high school LAN. It blew my mind.
Remember the days of half life having three billion mods? Still haven’t had the LAN with everybody where we play through them all.
As well as DOTA (for Warcraft 3) and PUBG (Arma 2/DayZ mod).
I have a theory that the all the best multiplayer games do spawn from community efforts since they know better how to balance things.
No love for Fallout: London?
It’s not just a Fallout 4 mod—it’s full-blown AAA experience—done so well that I’d believe it was made by the New Vegas devs if I didn’t already know. If you’re tired of waiting for Bethesda to make the next FO game, just play this instead.
How well does it install on Linux?
Tacking on cause id like to know as well. Last I checked it was VERY time consuming/if not impossible at the time.
Came here to say this
Black mesa. Half life and half life 2 modder community is amazing.
To be fair, Garry’s Mod is up there too.
The amount of customisation that one “small project” opened up in general, is astonishing.
Portal is basically a Half-Life 2 mod. It’s still got the fanboat asset. You can use the console to bind spawning a fanboat to an input, so there’s a speedrun category where you’re not allowed to use portals, but younare allowed to spam fanboats. Literally called fanboat%.
Surprised no one has said MyHouse.wad yet
Son of biscuit! You beat me to it!
The thing that got to me was the darkend maze that seemed to go on forever. You keep expecting something to jump out but it never does. It just promptly ends and serves no purpose aside from freaking you out.
A great use to luminal space.
It was this .wad that finally tipped the scale for me in the fact that og doom is probably the best game of all time.
Multiverse Mod for FTL
Its literally just a free sequel
Ooo I gotta look into this!
Withers big naturals
Dragon Genitals for Monster Hunter World. Gave each monster either a realistic cloaca or an incredibly well-crafted dong, tailored to the individual style of each monster. The details were amazing, like a monster called Bagel Goose has a rock dick, but when he transforms into B-52 bomber mode he glows red hot with lava… and his cock does, too.
What the fuck did I just read
Best mod ever
The cock physics were pretty on point too. Just the right amount of movement to convey erectness.
Multiplayer for GTA San Andreas was quite revolutionary at its time.
Omg I totally forgot about SAMP. I spent so much time on there when I was young. Still remember v2 where there was so much lag being in a car together was so shitty but it was the best experience ever.
Thousands of hours on an rp server early on in samp
Same. Started with MTA and later moved to SAMP. Played on the same freeroam/rp server for years - even met one of the guys irl even though they were from a different country.
A Link to the Past/Super Metroid combo randomizer. Both games smooshed into a single ROM, with certain doors taking you from one to the other. Item pools are then shuffled together, sending you on a big scavenger hunt to find Metroid items in Hyrule so that you can explore Zebes to find Zelda items so that you can explore Hyrule.
Unfortunately it’s somewhat lopsided due to how much bigger ALttP is than SM, but the technical novelty of it is amazing and worth a playthrough.
“The Last Days” for Mount & Blade. Intro
Mount & Blade was a medieval combat simulator where you’re a wandering mercenary in a war torn region. The gameplay was somewhat innovative when it came out (originally 2008), but as far as story and setting, it was kinda meh. But the great thing about it were the mods, and by far the best mod was “The Last Days,” a total conversion mod that lifted all the mechanics but put it in The Lord of the Rings.
These nerds put so much detail into that mod, it was incredible. I didn’t know half the factions existed. The map goes beyond Gondor and Rohan and even Rivendell, it goes all the way out to the goblins of Mt. Gundabad fighting against the men of Dale. Each location has tons of detail, some of them are truly massive, and they pushed the limits of the base game with trolls and giant spiders and things like that. Each individual faction has their own faction strength, so you have to think strategically about where to reinforce. The differences between how each factions’ units fight on the battlefield is more emphasized, and tbh the combat is a bit better balanced.
It really hit the nail on the head of what to do with the game engine, and then put real passion, creativity, and effort into making it work (seriously, the last update was in 2017, new stuff was being added after nearly a decade. And there’s comments on the page I linked as recently as 10 days ago, so people are still playing it). Next to it, the base game feels a bit more like a proof of concept. The open world nature of the game really allows you to take in the setting and experience the story from a different perspective, rather than following the heroes from the books. It really made the setting come alive in a way I haven’t found in really any other LotR game (although I’m not super into the setting and haven’t played a ton of them).
The mod was for the original game at first but it update when they put out the sequel, Mount & Blade: Warband, so if anyone decides to check it out, get that one rather than the original.
Space Age for Factorio before their basically made it a full DLC for the game
That was a mod? It honestly feels like the finished version of what the game was meant to be
In terms of actual impact, a Fallout: New Vegas mod named Tale of Two Wastelands that takes a Fallout 3 copy and brings all of it into the Fallout: New Vegas world.
The mod makers didn’t create the great bulk of the content, made a converter, but it amounts to a new experience with an AAA-game level of content addition.
Does make me wonder about other mods that can leverage pre-existing work. Cataclysm: Dark Days Ahead had a mod where someone imported a real life map of Massachusetts, for example. Some flight sims can do similar stuff.
Inigo in Skyrim. Fully voiced follower who is funnier, more interesting and more authentic than any companion I’ve had in the last decade of games.
I absolutely love Inigo. Every time I go back to Skyrim (once a year or so), that’s always a requirement on the mod list. No matter what my roleplay is, what my build is, Inigo is the Dragonborn’s companion, in my head cannon.
I think I’m subconsciously holding back going back into Skyrim until Inigo V3 is released.
Young me (and current me too) was always blown away by the Game Genie on the NES. Simple piece of tech that could do so much with so many games.
Super Mario 64 that added lugi as co-op
















