Obviously in your opinion, which role videogame style is the best? Why you don’t like the alternative? How does this affects LeBron’s legacy?

  • FlashMobOfOne@lemmy.world
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    1 month ago

    That’s like asking what’s better: Chicago or NY-style pizza?

    There’s no wrong answer. They’re different and great in their own ways.

    • tal@lemmy.today
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      1 month ago

      Chicago-style. Pizza isn’t a very good street food, and I like more than minimal toppings.

      But OP’s question should probably be CRPG vs JRPG or something like that. A JRPG is a type of RPG. It’d be like asking “which is better, pizza or Chicago-style pizza?”

      EDIT: Damn, now I want a pizza.

  • jordanlund@lemmy.world
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    1 month ago

    Quite a bit of what we think is a JRPG started as the RPG series Ultima, specifically Ultima III, and Ultima IV.

  • Berttheduck@lemmy.ml
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    1 month ago

    My main issue with games as a whole currently is that they often don’t respect my time. J-RPGs are probably the worst genre for that with the expectation of grinding being baked in. Take persona 5, I loved the style and the characters were engaging but the gameplay was very repetitive and grindy. I didn’t feel like I was making progress. After I beat the first dungeon I felt like I’d seen everything the game had to offer and turned it off.

    I enjoy western RPGs more because they often (not always) respect my time better. I replayed Dragon age Inquisition recently and that game was right on the borderline of not respecting my time. I played it way closer to release and burned out by spending 40 hours in the starting area doing fetch quests. On this play through I focused on the story and only did side quests I found interesting. It was much better but still right on the limit of wasting my time for a decent chunk of it’s runtime.

  • Hildegarde@lemmy.world
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    1 month ago

    I don’t like most western RPGs because all the enemies are sponges. You can’t sell weapon upgrades if the weapons are already balanced.

    Western RPGs often have interesting systems like speech and other noncombat abilities. This is what keeps me coming back to RPGs despite everything. But upgrades are done with the same currency, so investing in speech means underinvestment in the manditory combat making it even more unpleasant.

    I would much rather play a game about combat, movement, or speech than a game that awkwardly tries to make all three sit comfortabky next to each other. JRPGs are often more focused, so I do prefer them, a bit.