Both Control and the dogshit Avengers game had these upgrade systems where you were constantly bombarded with pickups that offered inane benefits like “2.5% increase to headshot damage for 3 seconds after taking damage while in midair” and you spent half the game managing your goddamn upgrades and the limited upgrade slots instead of having fun. It got to the point where I was relieved when I DIDN’T get any upgrades after a battle.
Oh yeah, I really liked Control and recommended someone else play it. He didn’t make it far and I asked why not and he said the upgrade system and the crafting… and I was like what crafting?
He said the way you turn figments or whatever into upgrades or whatever. And I was like “oh yeah, that rings a bell… I just didn’t do any of that”.
I don’t always have this power, but in this case I was apparently able to ignore entire chunks of the game and enjoy what was left. So I have a weird skewed view of the game 😛
In Control the only good ones are increasing damage, increasing magazine size, and lowering the cooldowns on your psychic powers. You’re basicslly better off just using the throw power than using the service weapon, even on bosses.
The game is phenomenal especially the beginning few hours. I’m talking pure magic, fucking bottled lightning and should not be missed by anyone!!!
It’s acquired skills you get from items throughout the game, but unless you’re playing on hard(which normal feels like in some of the boss fights, but that’s another discussion) you really don’t need to obsess about optimizing them. Maelle gets dumb fucking strong later in later chapters.
Both Control and the dogshit Avengers game had these upgrade systems where you were constantly bombarded with pickups that offered inane benefits like “2.5% increase to headshot damage for 3 seconds after taking damage while in midair” and you spent half the game managing your goddamn upgrades and the limited upgrade slots instead of having fun. It got to the point where I was relieved when I DIDN’T get any upgrades after a battle.
Oh yeah, I really liked Control and recommended someone else play it. He didn’t make it far and I asked why not and he said the upgrade system and the crafting… and I was like what crafting?
He said the way you turn figments or whatever into upgrades or whatever. And I was like “oh yeah, that rings a bell… I just didn’t do any of that”.
I don’t always have this power, but in this case I was apparently able to ignore entire chunks of the game and enjoy what was left. So I have a weird skewed view of the game 😛
Lucky bastard. I feel like by the end of the game, many hours in, I was doing like all of 15% more damage.
In Control the only good ones are increasing damage, increasing magazine size, and lowering the cooldowns on your psychic powers. You’re basicslly better off just using the throw power than using the service weapon, even on bosses.
Yeah that’s pretty close to how I treated it, but I still had to wade through mountains of garbage to get to useful upgrades.
Currently feeling something similar with expedition 33.
Oh no. I’ve heard such good things about that game. Say it ain’t so.
The game is phenomenal especially the beginning few hours. I’m talking pure magic, fucking bottled lightning and should not be missed by anyone!!!
It’s acquired skills you get from items throughout the game, but unless you’re playing on hard(which normal feels like in some of the boss fights, but that’s another discussion) you really don’t need to obsess about optimizing them. Maelle gets dumb fucking strong later in later chapters.