• key@lemmy.keychat.org
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    1 year ago

    Simulator Game Simulator where you play a guy playing a simulator game and have to make sure he doesn’t forget to sleep or get fired but manages to successfully plow that virtual field every time.

  • GraniteM@lemmy.world
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    1 year ago

    I read an idea a long while back that I’ll repeat:

    A spy game in the style of Splinter Cell, except you aren’t the guy, you’re his handler. You tell him “crawl under that laser,” or “wait a moment, there’s a guard… okay now go!” or “input the following sequence to disable the doomsday device,” and he more or less listens to what you tell him to do. The issue is that the more you fuck up and get him hurt or killed, the less likely he is to listen to you. So you have to build up a relationship with your spy by giving him good instructions in a timely fashion and getting him to complete missions successfully. Over the course of the game, as you progress, you’d be able to tell him to do more dangerous things because he’d trust you more. Playing the game successfully would make you feel like you and your spy were a well-oiled machine, working together to take down supervillains and criminal syndicates.

    • bionicjoey@lemmy.ca
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      1 year ago

      Even more interesting… Imagine a 2 player co-op game. The “spy” player is playing a tactical fps, but has no minimap or enemy detection. The “handler” player is patched into all the security cameras and tells the spy where to go and where the enemies are.

  • IonAddis@lemmy.world
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    1 year ago

    Utility Locator Simulator.

    You know those “Call 811 before you dig!” signs? (Or, where I grew up, call JULIE?)

    In the real world, underground utilities are generally found by utility locators using tools that detect current running through either a metal pipe or wires, or through a tracer wire if the pipe isn’t iron/steel. Utility locators do tickets called into 811, and go about neighborhoods (both city and rural) marking with paint on the ground where gas/electric/fiber/sewer/water/etc. utilities are, prior to construction where digging will happen.

    I feel like it’d be really fun to simulate someone using one of the detectors and having to go to some street location, find the utility pedestals or hookups to homes or businesses, and trace the lines and paint where they go.

    You could base it in real science like a lot of simulators out there, too. There’s different techniques and frequencies you can use to detect underground utility lines, and different ways they can interfere with one another so that things go wrong and your markings are off.

    And the whole process of locating utilities could be very, very gamified. You could get a score on how well you marked them, and terrible things could happen if you were wrong.

    Like, maybe you marked a gas line incorrectly, so the next contractor to dig hits it and gets blown sky high when things explode. Or maybe an office building/school/whatever had to be emergency evacuated because your poor marking caused a gas leak when construction started.

    Or maybe you located the cable fiber to 200 homes in a neighborhood wrong, and an excavator cut it, and suddenly all those homes can’t watch the Superbowl and the “happiness” of the neighborhood goes down.

    Or you located a water or sewer line wrong, and suddenly someone’s back yard is filled with water/sewage and little Timmy gets sick and dies because his wading pool is full of poo.

    And you could get things to level up, too. Like, if you do good work and move to a better utility locator company, maybe they issue you a can of wasp spray.

    Or perhaps you befriend a beekeeper and they can come out and remove a swarm off of your utility pedestal so you don’t get stung to death, and you can save the bees instead of killing them. Get an Environmentally Friendly badge achievement or something.

    Or you raise relationships with the construction contractors so they mark their locator tickets better so your job is easier. (Or you piss them all off, and they tell you to mark ALL utilities for three high-traffic blocks…when the only digging they’re doing is a single stump in someone’s back yard, far away from the horrible convoluted intersections you were forced to mark.) Or maybe homeowners like you, so they stop surrounding “ugly” utility pedestals on their properties with rose bushes so you don’t have to crawl through thorns to get to it.

    I think it could be very fun, and also kinda raise awareness of what utility locators do and why.

    • Crackhappy@lemmy.world
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      1 year ago

      I never expected to find the idea of a game based on finding utilities underground to be exciting but you did it. I’m in.

      • IonAddis@lemmy.world
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        1 year ago

        If only I had the time to learn game programming. And art, and music, and…basically everything.

        I could be rich!

    • Lifecoach5000@lemmy.world
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      1 year ago

      Lmao this is hilarious. You could also throw in kids from the neighborhood stealing the little red flags 🚩 that are left in the ground for marking digs

    • volleyballcrocodile@lemmy.world
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      1 year ago

      This is a genuinely great idea. I’ve been playing Dave the Diver and I can see this having a similar level of management, slowly introducing you to the new roles - first you’re just marking, and over time you’re managing more and more of the whole process and earning money on the way.

      Heaps of room for cool visuals like revealing the pipes you find, cutscenes showing work done/completed.

      Love it! 100% would play this.

  • arc@lemmy.world
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    1 year ago

    Driving simulator where I can choose a real world location, similar to ms flight sim, where I can drive around in a 3D world

    • cmbabul@lemmy.world
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      1 year ago

      I would love this, put on an audiobook, get stoned, and drive around the alps or Southeast Asia. No traffic and no danger

    • key@lemmy.keychat.org
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      1 year ago

      Isn’t there a thing on Google earth where you can sorta do that?

      A modern version of the 1998 Sierra game with real world data would be great. I spent so much time in the freedrive mode on that back in the day.

      • arc@lemmy.world
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        1 year ago

        I think I remember an aeroplane in Google earth lol

        I know there’s a very basic version of this online somewhere, you can drive a car on top of Google maps satellite view

    • iamericandre@lemmy.world
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      1 year ago

      Beam.ng has some pretty good maps where you can just drive around. They aren’t quite fleshed out as much but there’s a ton of mods too so you might be able to find one that’s just a Sunday driver.

      • arc@lemmy.world
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        1 year ago

        I’d say assetto Corsa is better right now, beamng feels like a crash simulator or even just a scene creator rather than a proper driving sim

        In asetto Corsa I can get real world cars in real world maps and drive it around

  • ShittyBeatlesFCPres@lemmy.world
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    1 year ago

    I’d like a realistic ecosystem simulator where it isn’t from a human perspective. Like, maybe you start as a beaver and build a damn and it changes your river and has lots of effects on other species. Maybe then you switch to a bear and eat a salmon. Does a bear shit in the woods? It does! And it helps the trees.

    • sparky_gnome@lemmy.world
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      1 year ago

      As a non realistic version, have you played timber born? It’s about beavers making dams and towns, but very much not realistic.

  • intensely_human@lemm.ee
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    1 year ago

    Excavation Simulator.

    Just put all resources into simulating dirt well, then make a game about driving various power equipment. A sandbox game, where you just build whatever you want. VR would be fun.

    • Mamertine@lemmy.world
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      1 year ago

      Actually, I was recently thinking of gravel pit simulator. It’s be like a farming sim, you’d buy various equipment and use them to move dirt separating gravel and selling it to get money to buy better requirements.

      • intensely_human@lemm.ee
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        1 year ago

        That’s be great. It would be especially cool if you could simulate gravel, with all its friction and inertia and everything. And then somehow make that same model handle everything down to the molecular sheets of clay.

        I bet that model would be mind expanding to build

    • rip_art_bell@lemmy.world
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      1 year ago

      Not quite the same, but Snowrunner does detailed mud simulation well… and you get to drive various vehicles through it

    • tory@lemmy.world
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      1 year ago

      The game ‘Captain of Industry’ isn’t a simulator, but it did come to mind when reading this comment. Kinda like cities skylines but with a heavy focus on excavation. There’s one map where I spent hours excavating a path up a mountainside to escape the starting area.

  • Phanatik@kbin.social
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    1 year ago

    I’ve had this one in my head because I genuinely thought it existed.

    Tank Crew Simulator. It’s like Fury where you’re in a little tank with three other guys. Your view of the world is through a tiny slit in the metal or if you decide you want to risk getting your head blown off, you can open your hatch. If you’re the loader, make sure the main gun operator has a round loaded into the cannon. If you’re driving, don’t be that guy who runs over an anti-tank mine. As the gunner, it’s your duty to keep your head connected to your shoulders.

  • kakes@sh.itjust.works
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    1 year ago

    I just want a life sim with reasonably believable NPCs. Dwarf Fortress is the only game I’ve seen really attempt something like this, where NPCs act intelligently, and you can ask them about topics and events dynamically.

    Essentially, I want a game where the NPCs are capable of doing everything the player can, so I could start a shop and give out quests myself, if I want.

    I’ve actually been “working” on a project like this. It’s a huge undertaking, but who knows, maybe I’ll get there one day.

      • kakes@sh.itjust.works
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        1 year ago

        Oh, also: the way I’m writing my project, I’m intentionally making the AI modular, so I can “slot in” something like ChatGPT and play around with that.

      • kakes@sh.itjust.works
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        1 year ago

        I’ve thought a lot about that. I think it definitely does, but I also think there’s a lot of unfulfilled potential left in more “traditional” AI.

        There are pros and cons to the GPT approach, with down-sides such as the (current) limit on the context, and difficulty establishing consistent “facts”. These are generally outweighed by the obvious up-sides, but a GPT-based AI will feel different than a more hard-coded one.

        All this to say: There will be a hundred better GPT-based games released before I can ever hope to release my project.

      • swordsmanluke@programming.dev
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        1 year ago

        Yes… But actually no.

        ChatGPT is amazing for generating reasonable-sounding prose. That means you can have an NPC say things that largely make sense… If you know what they need to say.

        For instance, let’s say you ask an NPC for directions to the mayor’s house. In this scenario, you need your NPC to

        1. Parse and understand the player’s speech. (This is a question. The question is about reaching a location. The location is the mayor’s house.)

        2. Modeling the NPC’s knowledge. (Does this NPC know where the mayor lives? Do they know someone else who does?)

        3. Disambiguating conversation. (Do we have a mayor? Are they asking about our mayor, or - from context- someone in a different town?)

        4. Constructing an answer. (Left, right, right, straight…)

        5. Converting the answer to a conversational tone. (Well, if ya’ head south down wewhauken, turn right on glottis st…)

        Chat GPT solves #5 for sure. But 1-4 are…iffy. Sometimes, you can give Chat GPT a list of factoids and it’ll reply with the data you gave it. Other times it’ll “hallucinate” an answer, especially if a player asks something you didn’t expect. (And people will definitely come up with stuff you don’t expect.)

        Still, LLMs do solve a really hard piece of the dynamic-NPC puzzle. I’m sure we’ll see them in use. It’s just not necessarily even the hardest part of this problem.

      • IonAddis@lemmy.world
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        1 year ago

        It better have a middle management manager sitting at their desk playing the middle management simulator.

  • Alteon@lemmy.world
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    1 year ago

    You have to simulate a metropolitan police department for a futuristic city. You have to maintain funding by making sure neighborhoods and districts are safe. There would be side missions where you take out the local gangs in that area, discover that there’s a evil, crime syndicate that’s manipulating crime within the city. You have to capture, interrogate, and decide to either charge someone or let them go. Your actions determine what kind of department you run. Are you corrupt? Are you by the books? Do you inspire people to do better, or do you strike fear in the citizens of your city. It’d be completely open world, you’d control your department on an overhead map, assign cops certain roles or positions at certain locations. You maintain relationships with your cops, and you have to go home daily, and hope your second in command is up to the tasks of maintaining things without you. You also have to contend with corrupt cops and corrupt politicians that provide your funding. Do you risk losing funding and your position? Or do you make your citizens proud by upholding the law?

  • 31415926535@lemm.ee
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    1 year ago

    I’ve wanted to create a game that’s a simulation of mental health issues. For instance, youre playing someone who has autism. You turn to walk down a street. Turn to look, touch, car crash horns, screaming. Touch a wall, textures explode, patterns etching into your outstretched arm. Or, one about ptsd. Another about auditory processing disorder.

    My IRL reality can be so hypervivid, intense, super saturated, surreal. Often wish someone else could experience it, know what it’s like.

  • londos@lemmy.world
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    1 year ago

    Unionization simulator. Talk to coworkers, see who is supportive. Risk revealing too much to soon to someone who runs to the bosses.

    Also strike simulator as a sequel.

    Revolution simulator for the trilogy.

  • In college I made a game called Freefall Simulator. The idea was to make a game with the goal of making the player motion sick, as if they were falling.

    It worked. A little too well.

    I hated working on it.

  • Sir_Fridge@lemmy.world
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    1 year ago

    Star trek sim. Like bridgecrew but better. Larger crews including a medical and engineering and security.

    • intensely_human@lemm.ee
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      1 year ago

      This isn’t so much a sim thing, but I would love to have a spaceship game that was like Sea of Thieves.

      Honestly, Deep Rock Galactic could be that if it had more of a world to explore

    • Quetzalcutlass@lemmy.world
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      1 year ago

      There are a few indie games like this. Artemis is the first to come to mind but it’s old, primitive, and clunky to play. Empty Epsilon is a free open-source spiritual successor that’s supposed to be better, but I haven’t played it.

      Stationeers is vaguely that sort of thing, but more focused on maintaining a space station than exploring.

  • JakenVeina@lemm.ee
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    1 year ago

    The one I’ve had in my head for a while is a “Factory” simulator. Like, think Factorio or Satisfactory, but grounded in reality, instead of on an alien planet. You own a factory and take contracts to produce stuff, and have employees that run everything. Occasionally, you’d actually need to tear down and re-tool chunks of your factory to accommodate new production. Initially, you contract-out raw materials, but maybe, eventually, you source and process them yourself.

    • intensely_human@lemm.ee
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      1 year ago

      I’m a kitchen designer and use an app called 2020 design to do cabinet layouts.

      Thing is, we’ve got 3D models of every single cabinet we sell, plus a lot of name brand appliances.

      It would be fun, for this factory game, to use real machinery from real companies. It would be a pretty massive undertaking to simulate all those machines, but existing CAD models could be a start.

      • IonAddis@lemmy.world
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        1 year ago

        I imagine there’d be IP stuff to worry about. Like, you and me probably think it’s just a box with a door on it, but the company that designed it sure won’t…

        But I’ve thought myself that if you mashed up CAD files for various widgets with a UI made by a good game designer, you could have some extraordinarily useful business apps that are a hundred percent better than what’s usually on the market. I can think of multiple games with base-building in them that are easier to use than business apps that honestly do very similar things.

        I have to imagine there’s probably some market forces at work that prevent this from happening.

        • intensely_human@lemm.ee
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          1 year ago

          One thing I sorely want in 2020 is the ability to navigate the space using regular game controls. WASD plus mouse to look.

          Instead you use roughly the same controls you would to navigate the source CAD plans and elevations, to navigate the 3D rendered space.

          • IonAddis@lemmy.world
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            1 year ago

            Semi-related, but I read somewhere that there’s some military equipment out there that uses a video game controller b/c that was easiest to train young recruits on since most already were quite familiar with it.