The Infinity Blade or Minigore series, for example, or anything made by Illusion Labs. These games are genius and most consoles don’t even have a touch screen or utilise it well like some smartphone games do.

Also why do people look at me weirdly 👀 when I play games on my phone in public while waiting for something?

  • tenacious_mucus@sh.itjust.works
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    11 months ago

    Those touch mechanics are things you don’t need on any other platform as opposed to literally the only option via mobile. Games as shallow as Fruit Ninja, seriously? You ever pay a Nintendo Wii? Or any of the Xbox Kinect type motion tracking games (i dont remember the Playstation variant)? That’s a hell of a lot more immersive than twitching your finger on your phone. Lets not even get into the world of VR gaming that’s been around for years now.

    Multi finger gestures- like an entire PC keyboard…while moving your mouse? Can you use 10 fingers on your phone at the same time? Or multi button/direction combos on a controller? Plus the fact you can program multi-function macros on a PC.

    Pinch zoom- mouse wheel: faster, more control, & way more range.

    Swipe- like move your mouse? Or a controller joystick? Or the arrow keys? RTS or any top-down games have been using “swipe” variants to move around maps basically as long as the game genre has existed. Most mice come standard these days with thumb buttons that are pre-programmed as literally Forward and Backwards buttons (think page turn, or swipe left/right). Even the mechanic of hotkeys that most games have.

    Add in the ability to right-click, or hold any button and click and you open literally endless opportunities for any sort of “finger” or “swipe” type control. A PC mouse is literally your hand with a LOT more fingers.

    But lets go deeper…there ARE touch interfaces for other platforms. Not used much for gaming, but how do you think digital artists draw and paint?

    Basically, these touch gestures you’re so hung up on are literally all you have- and it ain’t much. Anything else i could add has been said multiple times from all the other comments….

    • Globulart@lemmy.world
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      11 months ago

      None of the examples you listed would be a good version of true skate, you swipe with two fingers simultaneously in different directions and at different speeds to get the tricks you’re looking for, the idea being that each finger is a foot on a skateboard. It is pretty unique and one of the better mobile games out there.

      A PC mouse is your hand with one finger and lots of buttons… How would I use the multiple fingers you refer to to simultaneously move up with one and down with the other?

      I don’t think anyone is arguing that mobile does everything better… Obviously a keyboard can make more use of multiple buttons than a touchscreen, that’s also true vs a controller but that exists too. Simplicity is sometimes what people want or need, I like being able to play games on a train journey so finding the decent mobile ones is very worth doing for me.

      Also why does this comment read so angrily? We’re talking about casual gaming, just chill.

      • Perfide@reddthat.com
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        11 months ago

        The default control scheme for the game Sessions is using a controller with 1 foot per analog stick, so that’s covered. I think Skate XL has a control scheme like this too.

        • Globulart@lemmy.world
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          11 months ago

          But that doesn’t replicate feet on a board. In true skate you literally position your fingers on the screen so they mimic feet on a board, and the movements required for your fingers are moreorless that of your feet in real life skating.

          I’m definitely not saying there isn’t a way to control the game, or that games don’t exist with similar play styles, but taking away the actual placement of fingers on the board onscreen would take away an awful lot of the reason people enjoy it, and it wouldn’t be the same game.

          • Perfide@reddthat.com
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            11 months ago

            the movements required for your fingers are moreorless that of your feet in real life skating.

            Have you played Sessions? This is how it works in that game too, literally the only difference is your fingers are on analog sticks rather than on the sheet of glass that is your phone screen. The developers ended up including an alternative control scheme more similar to EA’s Skate series because of how intense the learning curve on their control scheme is.

            but taking away the actual placement of fingers on the board onscreen would take away an awful lot of the reason people enjoy it

            I guess this is where we just have to agree to disagree. I can’t think of any reason I’d find blocking part of my field of view as an enhancement to the experience.

            • Globulart@lemmy.world
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              11 months ago

              I haven’t no, I would argue you’re not blocking the screen though, you’re part of it. And using analogue joysticks doesn’t sound even slightly intuitive in the way true skate is. I’m sure it’s fun but doesn’t sound like the same experience at all. When I say they’re moreorless what your feet would need to do that’d because it’s based on where you place them on the board and how you move them in relation to that.

              Perfectly happy to disagree though as that’s kinda my point in this thread, everyone likes what they like but a lot of people in here stating things as if their preference is just a fact.

              Mobile games have a place and don’t need to be the cash grabby advertising hangers that a lot of people think of when you say mobile game. You just need to hunt them down a bit more to find the good ones.

              I like games of almost all genres and will happily sink 100 hours into a console/PC game too, but it feels like an oversimplification to write off mobile games as a whole.