• oce 🐆@jlai.lu
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    30 days ago

    As a Guild Wars 1 player, I was very excited and really followed the hype for GW2. Only to be disappointed to how different it was from the one. Can’t blame them for innovating, but it was not the continuation of what me and my friends wanted. The shift to being more of an actual MMO made me feel completely insignificant in PvE, using just the basic automatic attack or doing my best to combine my skills didn’t make a difference, the mob would kill the monster anyways. In GW1, all of PvE is instantiated just for your small group, so in general, everyone’s action is important. The PvP felt very generic and didn’t have the uniqueness of the 8v8 of the 1 anymore. I really appreciated the constant gameplay innovation from Mike O’Brien (Warcraft, Diablo, StarCraft, Guild Wars) and the art direction of Kekai Kotaki, but it was just too different of a game.