Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual units
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual units