

I think the voting ratio pretty well demonstrates one obvious hurdle: people don’t like it.
Even people who are happy with AI seem repulsed by the idea of it replacing human intimacy. So unless you have some real ride or die friend and family, you’ll have to risk judgment from them or keep it a secret
There’s also the fact that right now most AI bots are toadies by nature - meaning they will rarely disagree with you and will generally capitulate to your will. That would be off-putting for some, including myself.
They also (currently) don’t have great memory and will not always recall things that are important to you. No matter hpw any times you tell them.
Obviously, there are larger issues to consider, but if you’re already considering the leap then you may not necessarily be convinced by arguments about humanity and what’s natural.
Maybe an outside one here, but when Dragon Age: Origins was still new, I was much younger and hadn’t had a serious girlfriend yet. And in general, I got quite a bit more attached to characters in games, including the romantic interests especially.
Spoilers ahead if you haven’t beaten the game
spoiler
At the end of the game, my character died and I had romanced the character Leliana. The end screen shows a somber note about Leliana being heartbroken and wandering the world missing the character.
Something about that really struck something in me and made me extremely sad. I think it’s probably the only time I’ve ever really cried because of a video game.
I can’t actually find a reference to this ending online. The wiki isn’t 100% complete. Otherwise, I would have linked the blurb here.
Now a days I struggle to connect with characters in games. They will never be as real as my friends or my partner, so it’s hard to form such an emotional connection as I did when I was a teenager.