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Cake day: June 3rd, 2024

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  • Nice theory, but no. Just look at WoW as a perfect example. When it launched in the early 00’s, overland content had a bit of a difficulty curve to it. It was clearly intended to be somewhat challenging overall.

    Other MMOs that followed had the same thing. ESO being a perfect example. In many places, and I recall it well- just doing side quests was risky. LoTRO is another good example.

    Then over the years, the player base whined and the developers caved in to appease what was and still is called: “the care bears.”

    The vocal majority of players that got tired of the grind and the difficulty, and whined their way into changing the overall feel of games to be winnable under the easiest of circumstances, and the last amount of time.

    ESO is a soloable joke of a game and WoW is a cartoon. Now, difficult games are a niche novelty.