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Cake day: June 26th, 2023

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  • The classic arcade game Venture. Go ahead, make my day:

    https://archive.org/details/arcade_venture#

    Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
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    Released
    1981













  • I went back and watched it and I see what you are saying about Furiosa and the concubines, it is a great device for setting up the chase. The chase then becomes the rest of the movie. Furiosa and Max have invincible plot armor during these chases and while I can appreciate the artistic skill in crafting these action scenes, I found sitting through them all a bit laborious.

    The most interesting thing about the story to me was how Max and Furiosa went from straight up try to murder each other to becoming best buds. This happens so quickly and without a lot of explanation and to me that is a bit jarring. It seems to me the reason they dont spend more time on it is that the chase has already begun. And this to me is what keeps me from loving this this movie, they compromise on story in favor of chase and action scenes. While there is a lot to love about this movie, it is still not my favorite Mad Max movie.







  • It is hard to separate nostalgia from any rational opinions I have about this movie, since it came out when I was a randy and uninformed 15 years old. That said it had really interesting characters, a plot which I could follow and I especially liked the village of kids from the crashed plane. It had a Lord of the Flies vibe, but with a counter-narrative to the doom and gloom theme that humans will revert to barbarism, but also not an idealized, utopian vision of what would happen. Even Bartertown had an element of social commentary. It seemed to be offering different versions of how people would organize themselves if we wiped away current civilization and social structures. Which one is better? It does not directly make a judgement, but in some sense Max is fighting for what feel “right” to him in order to redeem himself for not being able to save his family and all the terrible things he has done in the wake of the disaster to survive. Honestly Thunderdome is one of my favorite movies.