Oof, I’m mostly the opposite these days. Multiplayer games either have too much toxicity from randos, or they’re stuffed with progression systems that actively make me hate the game even if the gameplay itself is good.
Still like coop games like Darktide every once in a while.
I think the big thing is that Lemmy isn’t nearly as monetizable as other social media. What that means to me is that if we do grow, it’ll be largely organic. It’ll be at a pace where the culture won’t change overnight. If we get big enough to have real issues, we can meaningfully splinter to more manageable sizes, or moderate shit stains into instances with no reach beyond themselves.
In short, so long as we maintain interoperability standards, I think we will have all the tools needed to keep things from enshittification. We might just grow out of pure longevity as other social media enterprises slowly but surely kill themselves.
But that could be wishful thinking. Who knows!