Some context: So far all I’ve done has been passively watching game design analysis type videos as well as Unity implode on itself without really jumping into gamedev. I only got inspired rather recently to take the dive.

I don’t think I’ll be able to dabble with the engine just yet (busy schedule and all that), but I want to at least have some rough direction on where to go and figure the rest out myself.

My main concerns are art and programming, mostly because I have no experience for those. I do have some experience with graphic design and figma however, so its not like I’m jumping in with no skillset.

The plan I had in my head was: learn UI > create a basic visual novel > create a basic rpg game > (a few more steps) > “reasonable/realistic to make” dream game.

  • ChickenBoo@lemmy.jnks.xyz
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    1 year ago

    I actually learned GDScript this summer. When the Unity debacle happened, Zenva.com was running a Godot humble bundle. While the bundle doesn’t exist, you can find similar courses on Youtube. The courses were just creating simple games, like ‘Create a 2D Platformer with Godot 4’ or ‘Real-Time Strategy Game with Godot 4’. I did about half a dozen of those. That gave me the tools to understand the basic usage of GDScript as well as the Godot engine. Anything more advanced was googling my question. There’s A LOT of GDScript developers, and with it being open source the community tends to be very helpful, ime.