I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • lovely_reader@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    2 months ago

    Scratch is a simple drag and drop app kids use to learn to code. I’ve seen kids create pretty elaborate games with it. Maybe you could play with that and figure out if your concept is in fact simple enough to create on your own.

  • listless@lemmy.cringecollective.io
    link
    fedilink
    arrow-up
    1
    ·
    2 months ago

    When you hear “I’ve got this great app idea—it just needs someone to code it,” it may sound to you like you’re halfway there. But from a programmer’s point of view, that’s actually the least interesting and riskiest way to start. Here’s why:


    1. There’s no roadmap—just “code this”

    • Undefined scope: If all I have is a vague idea, I don’t know what “done” even looks like. Am I building a basic prototype? A polished product? What features must it have on day one, and what can wait until later?
    • Endless scope creep: Without clear boundaries, every conversation becomes “Just one more little thing,” and suddenly what was supposed to be a weekend project balloons into months (or years).

    2. You’re asking me to invent half the project

    • UI/UX design: How should it look and feel? What screens go where? How do users navigate? That’s a specialized discipline all its own.
    • Product strategy: Who exactly is this for? Why will they use it? How will you reach those users? If you can’t answer that, I can’t write code that solves a real problem.
    • Testing & polish: Code needs testing, bug-fixing, documentation, deployment, maintenance… none of which you’ve accounted for.

    3. No incentives, no commitment

    • Why me? Great programmers want to work on problems they find meaningful, challenging, or fun—and ideally get compensated for their time. “Just code my idea” won’t light anyone’s fire.
    • Who owns it? If I invest weekends or nights building your vision, what do I get? Equity? Pay? Recognition? Without a clear agreement, it’s a recipe for frustration and resentment.
    • Long-term support: Apps need updates, server maintenance, user support. If you haven’t thought through who handles that, you’re building technical debt.

    4. Real success stories are team sports

    • Cross-functional collaboration: The best apps come from teams that include product thinkers, designers, data analysts, marketers—and yes, developers. You can’t outsource half the work and expect a hit.
    • Iterate and learn: You start with sketches or clickable wireframes, show them to real people, iterate, then bring in developers to build a minimum viable product. That way, you’re coding something people actually want.

    What you can do instead

    1. Write a one-page spec: Describe the core problem, your ideal user, key features, and success metrics.
    2. Mock it up: Even hand-drawn sketches of each screen help communicate your vision.
    3. Validate your idea: Talk to potential users. If they’re excited, you’ve got something to build.
    4. Find a partner: A developer who’s excited by your clear plan—and who sees a fair path to reward for their effort.

    In short: coding is only about 20% of what it takes to launch a successful app. If you can’t show a programmer that you’ve thought through the other 80%, they’ll politely pass—because turning a half-baked idea into a working product is a lot more work (and risk) than it looks.

    • Postmortal_Pop@lemmy.worldOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      This response is sort of the issue I keep running into. I’ve already gotten this talk, learned from it, and moved forward. I now have nearly two notebooks detailing every mechanic, mock ups of ui design, animation ideas, sprites, complex dice roll mechanics to engage with tables for content generation, and even a roadmap for the first 15 major updates to assess timeline based on the time it takes to convert to a digital format. I’m not even looking to offload the work, database entries are like 90% of this.

      I’m here asking because I don’t know how to do the next part where I find the other 20% of making this happen.

      • Jarix@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        I really like how they ended that comment with

        Find a partner: A developer who’s excited by your clear plan—and who sees a fair path to reward for their effort.

        As if that isnt what you are literally doing by posting here

  • seeigel@feddit.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    If you want to open source it you can already open source your documents.

    You can publish them and see if others like the idea and join you.

    Maybe create a lemmy community to organize people who want to join.

    • Jarix@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      I would be concerned about giving away their idea and having someone steal it

      But I’m cynical that way

      • seeigel@feddit.org
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        If you make it open source then they can steal it, too.

        Why not look at it in positive light? If somebody steals it, they help you popularize the game and they show you another way to implement it.

        Of course, first mover advantage, there is some truth to your worries. Still, should you quit because you don’t find a way to implement the game, consider giving it a last chance by opening up the process.

        • Jarix@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          I meant if you give away the idea by open sourcing it, by the time you’re ready with your project the idea exists in dozens of forms already and you now look like a knock off.

          Then it’s too late for you to have much success

          First mover advantage, is this what you mean by first mover advantage?

          This is course assumes you care about popularity/success of your product, if you only care about it existing and not performing on it then yes opening it up out of the gate makes a entirely too much sense… Even for my cynical ass

  • lepinkainen@lemmy.world
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    2 months ago

    This might seem crazy but maybe try an AI editor like Cursor, Cline or Windsurt.

    Even the free versions of Gemini, ChatGPT, Grok and DeepSeek aren’t bad.

    Just tell them what you want, attach any drawings you have and make it a web app first.

    • Postmortal_Pop@lemmy.worldOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      This may be the easiest option. I’m not against ai for personal use, I’m just worried I may if I do release it people will judge negatively on that.

      • tiredofsametab@fedia.io
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        I would instantly distrust and never go near your app. I am a software engineer with more than two decades of IT experience.

        • Postmortal_Pop@lemmy.worldOP
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Exactly, and for all we know this could be your dream app as well and you’ll never experience it because my wacky brain can’t seen to retain anything that can’t be copy/paste into a text doc.

          • tiredofsametab@fedia.io
            link
            fedilink
            arrow-up
            1
            ·
            2 months ago

            because my wacky brain can’t seen to retain anything that can’t be copy/paste into a text doc.

            That is not what I said. Vibe coding and using AIs tends to have security issues and not produce the best code.

            If you want a professional developer to work on it, you need to put your sales hat on and sell them on the idea (or come up with enough cash to pay outright for someone to do it). It sounds like, based on your response to another poster, you do have a lot of the mechanics, UI/UX design, etc. so you should have a good point from which to pitch.

  • MissJinx@lemmy.world
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    edit-2
    2 months ago

    cant you use chatgpt?

    You can use it to learn or to code most of it. …if coding was all that it took