Thanks for letting me know, I just updated to v5 yesterday.
Thanks for letting me know, I just updated to v5 yesterday.
There is no definitive roadmap.
I think it’s mostly supply/demand.
Most people are satisfied with how games are acquired commercially. Steam’s DRM system is usually received well. There are outliers using different launchers (sometimes on top of Steam) or games using Denuvo, but most customers are satisfied with how Steam handles it, and it also adds valuable features like cloud saves (so for example when you have a desktop PC and a Steam Deck resuming where you left off is pretty seamless) and Valve didn’t have any major fuckups yet (not that I remember anyway). It works, it’s convenient and most people can afford it.
Similar thing with music: streaming services work well for the most part and have almost all the music most people would want. They’re pretty affordable and convenient.
With movies and TV shows most people were satisfied when Netflix got rolling as it was pretty much the only streaming service you “needed”. Nowadays more and more services emerge with their own exclusive content and pricing is increased on a regular basis, sometimes multiple times per year. That’s why (from my perspective at least) piracy increases in that sector. It’s no longer affordable and no longer convenient.
As for software, I think most people exclusively use free-to-use software anyway. Software from the Adobe suite still gets pirated a lot, I know no one who paid for Adobe software for personal use.
The difference between H.265 and AV1 at the same bitrate (assuming both files were encoded with a good encoder) usually isn’t huge.
AV1 is great, but the “hype” surrounding it is mostly comparing it to lowish-bitrate H.264 (live) streams.
I still think if I was strictly anti Google that would imply giving them not a single dime.
It is quite ironic. “I don’t like Google, let me free myself from all of Google. But to do that first let me buy that $500-$1,000 phone made by Google to then get rid of all the Google software on it”.
I’m waiting to see how DeepComputing’s RISC-V mainboard for the Framework turns out. I’m aware that this is very much a development platform and far from an actual end-user product, but if the price is right, I might jump in to experiment.
What I mean by that is that they will take a huge disservice to their customers over a slight financial inconvenience (packaging and validating an existing fix for different CPU series with the same architecture).
I don’t classify fixing critical vulnerabilities from products as recent as the last decade as “goodwill”, that’s just what I’d expect to receive as a customer: a working product with no known vulnerabilities left open. I could’ve bought a Ryzen 3000 CPU (maybe as part of cheap office PCs or whatever) a few days ago, only to now know they have this severe vulnerability with the label WONTFIX on it. And even if I bought it 5 years ago: a fix exists, port it over!
I know some people say it’s not that critical of a bug because an attacker needs kernel access, but it’s a convenient part of a vulnerability chain for an attacker that once exploited is almost impossible to detect and remove.
That’s so stupid, also because they have fixes for Zen and Zen 2 based Epyc CPUs available.
Intel vs. AMD isn’t “bad guys” vs. “good guys”. Either company will take every opportunity to screw their customers over. Sure, “don’t buy Intel” holds true for 13th and 14th gen Core CPUs specifically, but other than that it’s more of a pick your poison.
Temporarily connect the new drives via USB enclosures and clone the data via ZFS snapshots.
Massgrave works with 8/8.1 just fine, just not with the HWID method afaik.
Is your typical noise floor even under 20 dB? HDDs are also a lot louder than 5-10 dB, and manufacturers usually list dBA in their spec sheets, not dB.
No honor among thieves. Remember that.
These are some low bitrate movies. Mine is probably at least 10x that size but nowhere close 10x the content.
I was gonna suggest the same.
It’s probably deciding what the best audio is by bitrate (file size) instead of codec.
Just always keep in mind that you might not be home and that this might not be your priority in the heat of the moment (no pun intended).
Hahaha that got me! I legit thought this could’ve been a PR stunt that actually may have happened until I read the last sentence … after which I thought it was even more likely to have happened.
It’s actually 10 years old when taking the original Wii U version of Mario Kart 8 into account.
Bitwarden keeps working just fine.