Yup, a whopping 128 bytes.
The NES had 2KB each for video and working memory, and 256 bytes for sprites.
The MegaDrive had 64KB each for video and working memory and 8KB for audio.
Yup, a whopping 128 bytes.
The NES had 2KB each for video and working memory, and 256 bytes for sprites.
The MegaDrive had 64KB each for video and working memory and 8KB for audio.
Technically it did have RAM but only 128 bytes used for the call stack but no frame buffer. The cartridges could include more RAM if needed in addition to the ROM.