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Joined 1 year ago
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Cake day: March 17th, 2024

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  • To me it seems like the difference between having a written description of something vs an image of it. I can describe to you a square, 10 centimetres on each side, drawn with black ink in the centre of a sheet of white A4 printer paper. I could also show you a photo of that square. In both cases the information is conveyed, but only one of them involved an image

    When I’m navigating I basically always do it by landmarks and turns, which is probably not unusual. I can use relationships of “this street goes west until it meets that street” without having to picture a map. The shape and length of that street don’t really matter for the sake of getting somewhere, only what it connects to


  • Not sure that I can really compare it to how I would be without aphantasia since, of course, it is all I have ever known, but I do stll enjoy reading. Like other people are saying, I don’t tend to concern myself with visual descriptions

    This carries over to my TTRPG gameplay. I rarely ever actually describe what anyone looks like beyond the absolutely vaguest of descriptions (i.e. a heavily-built man, getting on years), which I didn’t notice until a player pointed it out to me. I mostly go by mannerisms, which I suppose is an aspect of appearance

    I am still quite good at building mental maps of locations and can do all the classic “rotate a shape” kind of stuff. I can’t visualise it, but I can figure it out. I guess I’m mentally storing it in another format. Possibly related to that, one of the few types of illustration I do particularly enjoy getting in a book is a map






    • A Highland Song. I can confirm that this one is nice to take a walk through because it is a game about running through a fictionalised version of a place I frequently enjoy walking through in real life. Possibly stretching the definition of open world a little, but the gameplay is about navigation
    • Shadow of the Colossus. Which is good because you do spend a lot of time walking across it.

    Also, not an open world game at all, but the environments in Pacer are amazing. You barely get a chance to look at them because you’re zooming along a racetrack at 400 mph, but they’re still there. Sonashahar is a futuristic neoclassical Indian city, and I want to explore that










  • I am personally a big fan of Voices of the Past and Fall of Civilisations.

    Voices is very specific in what it does. It doesn’t actually give you a historian’s perspective, it’s strictly primary sources translated into English and then read out as-is. Since it makes absolutely no attempt to account for material evidence or the biases of the authors it is much more about the perspective of individuals from the time than recounting accurate history, but I think that’s very interesting

    As its name suggests, Fall focusses on the end of civilisations, ranging from the Greenland Norse and Rapa Nui to Han China and Byzantium.

    It doesn’t hurt that the speakers in both have very pleasant voices