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Joined 1 year ago
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Cake day: June 12th, 2023

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  • So apparently I have a similar contorted expression to my mother when eating sour food.

    My father always referred to this as my mother’s-maiden-name-gene. Let’s say her maiden name was Chaplin, he would say “Ah there’s that Chaplin gene again!”

    Being young I misunderstood this as a verb, ie. I was “chaplinging”.

    Cut to first year of school where I proudly waltz around informing any classmates eating fizzy sweets that the correct and proper term for their reaction is “chaplinging”. It was a few years until the penny dropped.









  • Now that you mention it, I’m not entirely convinced it is a fully coherent belief in its own right, more of a lack of wanting to enter the debate or a subcategory of atheism.

    Shall we try it with unicorns? Unicorn believer says they saw a unicorn.

    Atheist viewpoint would say something along the lines of “To persuade me they exist I’d need to see one in the flesh or at the very least a full anatomical breakdown of how their magical properties work with corroboration from other unicorn enthusiasts.”

    The agnostic standpoint is what exactly? “We can’t know whether unicorns exist or not so there’s no point discussing it.”?






  • I expected it to be difficult with a possibility of not enjoying it but seemed pretty popular so thought I’d give it a go.

    Will give your suggestions a shot but I find everything about it obtuse to be honest. To me good game design lowers you gently into mastering the controls and ramping up difficulty, not just chucking you in at the deep end with confusing menus so it’s on the player to look everything up.



  • Yeah think you’re right, I like fast-paced games where I can enter flow state quicker and I never was one for grinding up a skill tree in order to progress unless the grinding itself is fun/fluid.

    I prefer actively attacking enemies with a bit of running away and dodging where required as opposed to patiently dodging waiting for an opening to attack.

    Thanks for the offer, I would have taken you up on that, unfortunately I have it on Xbox, not PC.


  • I don’t find Elden Ring puzzling, but maybe I haven’t played enough. From what I’ve seen so far it’s more trial and error and than figuring stuff out, which I find boring.

    Skill trees in general I think are bit of a cop out in most action games, let alone having to decipher them. I’ll reach for 4X games like Stellaris or Civ if I want to sit and think about how stats affect outcomes.

    Yeah boss battles are usually pretty easy in Zelda, as you say, 3 hits and done most of the time. They’re traditionally about getting the player to master the technique or item you’ve just unlocked. Have you tried running straight to Ganon if BotW or tackling The Depths in TotK though? I don’t think either of those tasks could be considered simple.

    Surprised you only like the first one, the games are constantly innovating in terms of gameplay and design, but the first is a pretty standard affair. A lot of the time the simplicity is what enables the fun, fluid gameplay as with most games Nintendo put out.

    If I want a challenge I’ll play online shooters or pretty much any roguelike where when I die I don’t come away feeling it was unfair. Tbh I think I just don’t enjoy modern action RPGs in general rather than it being a specific Elden Ring criticism. I find they try to cater to lots of mechanics that other games implement better but fully aware that’s an unpopular opinion.