• 3 Posts
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Joined 1 year ago
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Cake day: June 5th, 2023

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  • I’ve always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.

    The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You’d have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.

    Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)







  • Spez: Guys, we need to brainstorm so hard here. What else can we do to make the site even worse.

    Dev Director: Sir, don’t you mean more profitable?

    Spez: No, dipshit. I didn’t stutter. Brain. Storm. Let’s hear your shittiest ideas. Go nuts, guys. Nothing’s off the table. I fucking hate our users. They must suffer.



  • I totally get that. It’s like finding a programming language or personal information manager app that you like. Have to try a bunch out to find something that works for you.

    A long time ago I dabbled in script-generated ray tracing. That was fun, but I never got great at it.

    I also learned PostScript for a while, because I wanted to create some very intricate printable forms. Using WYSIWG tools was just not cutting it. I ended up with some large 300dpi forms that I liked, whuch were perfect for the assignment.

    Sometimes a different model or approach can make a huge difference to your work flow.


  • I have an Anycubic 4k resin printer. I’m in the US. Most of the time I am printing miniatures for tabletop gaming using STL files I find online. However, sometimes I want to customize them. And more than once I’ve needed to repair some broken household object and needed to print a part for it. I’ve also made a few original gifts for people from scratch. I’m not a very good sculptor, but I can make funny / cute things and put their name on it, stuff like that. I can also copy stuff pretty well if I have enough photos of it from enough 90-degree angles. It’s a very fun hobby, I wish I had more time for it!



  • I do resin printing. All models get sliced into 2d layers by the slicer program. Therefore, the geometry of the mesh isn’t nearly as important as it would be for something you wanted to animate or use in a game. (Pro 3d modelers take great pains to keep their meshes very clean and smooth, made up of all triangles, etc. But if you’re just going to convert the thing to a bunch of 2d slices, you don’t need that level of discipline.)

    You can basically overlap and tweak a bunch of primitive shapes (cubes, spheres, cylinders, etc) to build a complex shape for the thing you want. Then you can export that as an STL file and load it into your slicer. Once inside the slicer you can add any needed supports and then slice it.

    In order to get to this pretty basic level of competence, I just watched several tutorial videos on the basics. Like how to add shapes, scale them, modify them, mirror them for perfect symmetry, etc. I have watched some videos on texturing, lighting, etc. out of curiosity but you don’t need any of that for resin printing.

    And once you export it as an STL it looks like one solid thing, so it’s easy to rotate it around and so on in the slicer program.

    “Blender Guru” is a really well done Blender tutorial channel, but he also covers a lot of things I don’t really need. Early on, I learned a lot from the “tutor4u” channel.