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Great as always. Interesting to see the slight variations, I thought there were doubles at first.
It made me think: How does AI handle reflections? Like a person looking in a mirror (or water/surface) can it create the person and an accurate reflection?
AI can handle reflections quite well, I use a set of lighting keywords that I’ve been playing with that make a huge difference in how the AI approaches the result.
Things like subsurface scattering and gaming tech keywords like RTX go a long way to pushing lighting, reflections and textures in a realistic direction for clarity and impact.
Oh wow. Thanks for the info.